Valve has released an update for CS2 that bans players from using automated input for movement commands and equipment via binds and specialised devices. Additionally, the studio has officially announced the start of testing for the anti-cheat system VacNet 3.0.
List of changes:
- Certain types of automation for movement and shooting, including counter-strafe implementations using peripheral devices, will now be monitored on official Valve servers—using these features will result in a match ban.
- Binds for more than one of the following commands will be ignored by default (support can be restored with the console command `cl_allow_multi_input_binds 1`):
- sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
- The sound made by a character when executing a successful Jumpthrow will now be audible to all nearby players.
- Testing for VacNet 3.0 has begun—this is currently being applied to only some matches.
According to data miner Maxim "Gabe Follower" Polyetaev, Valve has preemptively introduced a system to track the use of Snap Tap, a feature that allows counter-strafe without having to fully release one movement key before pressing another. Additionally, in July, the content creator also reported the potential development of a new anti-cheat system.