[CONTROLS]
- Specific types of automated movement/shooting inputs, such as counter-strafing achieved via peripheral devices, will now be monitored on official Valve servers, and their use will result in disqualification from the match.
- Binds that involve more than one of the following commands will now be ignored by default (support can be re-enabled using the console command cl_allow_multi_input_binds 1): sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft.
- The sound made by a character when successfully performing a jumpthrow will now be audible to other nearby players.
[VACNET]
- VacNet 3.0 testing has started in certain matches. If you believe your match was unjustly cancelled, please provide detailed feedback to csgoteamfeedback@valvesoftware.com.